Players should be prepared to hold their position each time the creature begins to pulse again. They may continue with their movement once the Sleeper stops. If the Sleeper is pulsing, the player should stop what they're doing until the glowing subsides. Any movement, light, or noise caused by a player nearby will cause the creature to pulse with a glowing light. It is easy to tell if a Sleeper is going to go aggro. If there is a Sleeper ahead, one of the team members can slowly make their way up to the enemy and bash its head in with a hammer. GTFO Players can briefly use their flashlights to locate enemies and communicate with each other and coordinate their movements and actions. These creatures typically stand in one place and will not become aggressive unless one of the players moves excessively, shines a light on them for too long, or the team makes a lot of noise. Most of the enemies the players will run into during their missions are called Sleepers, which will only go aggro if provoked.
Stealth is one of the very basic skills players must make use of in GTFO. Techman Arbalist V Machine Gun (Max ammo - 107, Magazine size - 24, Medium damage, and Low rate of fire).Mastaba R66 Revolver (Max ammo - 44, Magazine size - 6, High damage, and Low rate of fire).Koning PR 11 Sniper Rifle (Max ammo - 11, Magazine size - 3, High damage, and Low rate of fire).Buckland AF6 Combat Shotgun (Max ammo - 56, Magazine size - 10, High damage, and Medium rate of fire).Buckland S870 Semi-Auto Shotgun (max ammo - 23, magazine size - 6, very high damage, low rate of fire).Secondary Weapons available to players include: Van Auken LTC 5 SMG (Max ammo - 393, magazine size - 40, Low damage, and High rate of fire).TR22 Hanaway DMR (Max ammo - 67, Magazine size - 10, High damage, and Low rate of fire).Malatack LX Assault Rifle (Max ammo - 265, Magazine size - 30, Medium damage, and Medium rate of fire).Shelling S49 Semi-Automatic Pistol (Max ammo - 168, Magazine size - 15, Medium damage and Low rate of fire).
Primary Weapons available to GTFO players include: Take this into account when choosing loadouts. Some weapons don't hold much ammo and will quickly become useless to the team. Players will face waves of enemies during their missions. Further, if there were teammates in the Zone in which the MediPack was detected, they would hear an audible sound produced by the item, indicating its location in the room. If the player typed "ping MediPack_456," the terminal would show in what Zone and Area it is. If the player wanted to find MediPack_456, they could type, "query MediPack_456," and the terminal would show what Zone has it. For instance, if the player typed "list zone_12", the terminal would provide a list of items in that Zone. Some useful commands to type include LIST, QUERY, and PING.
Players should use Terminals found on the map to learn valuable information about the area they're currently in, as well as areas and zones ahead, and strategize on how to complete their immediate objective. One player might scan the room ahead for enemies, give the group their evaluation of what they're about to face. Players should discuss their assessment of their situation, what lies ahead, and ways they can complete the goals listed in the Rundown they received. Each team member helps to ensure the survival of the group.